Earth II
From WikiStates
Earth II
| Category | On-Site Earth RP |
|---|---|
| Status | Semi-Closed |
| Membership Status | Accepting New Members |
| Tech-Level | Modern Tech |
| Completed RPs | 805 |
| Current Active RPs | 15 |
| Area | 148,940,000 km² |
| Population | 19,373,468,797 |
| Density | 130.08/km² |
| No. of countries | 15 (November '08) |
| Start Date | November 13, 2004 |
| Last Update | November 26, 2008, 18:59 (EST) |
| Founders | Colodia, Layarteb, & Yerffej |
| Moderators | Layarteb & Marimaia |
Earth II (officially Earth II: Revitalization) is a continuation of the original Earth II. Originally founded because all of the space in Earth I was taken, Earth II was started by a country known as Yerffej but unfortunately died due to inactivity. It was reborn, so to speak, on November 13, 2004 by Colodia and Layarteb and has since become the longest post on International Incidents with its 24,189th post on November 22, 2008. It is also the longest continually running "Earth" on Nation-States. Earth II has seen periods of intense activity and periods of lulls, particularly in RPing as the main thread is always active with "chit-chat" and postings.
Originally, Earth II was moderated by Colodia and Layarteb but this changed to Layarteb and Marimaia with Colodia's departure from Nation-States on March 10, 2005. Since its inception, Earth II has peaked to almost 80 members but is currently at a low with just 15 members, many of whom are some of the oldest members on both Earth II and Nation-States. New members are always encouraged to join as land is quite often available. Roleplaying is of the highest caliber and all members are encouraged to join and start as many threads as they please, the more the better.
Earth II is updated frequently and, at most, once a month. Features include a spreadsheet with details and data on each and every country, a comprehensive claims list, a world map, individual continent or regional maps (depending on the claim levels), off-site supplemental forums, and regular gameplay.
Participants
The current list of participants are as follows:
Full Members
Brydog
Cotland
Gataway
Hawdawg
Hirgizstan
Layarteb
Marimaia
Nehrland
Nerotika
Ottoman Khaif
Pushka
RomeW
Spizania
Tristan Providence
United States of Brink
Partial Members
Charter
Introduction
The Earth II Charter serves as a concrete and organized establishment of principles, rules, regulations, conduct, and order for things at Earth II. Because the "Earth n" concept has always been difficult to understand, the charter sets out to define, concretely, what Earth II is and establishes rules and regulations to RP to avoid disorganization and foolishness that would otherwise diminish the quality of roleplaying. Established first with Earth II, the charter has since grown to include additional rules that have come about while roleplaying. It is currently in the process of being rewritten and includes 17 rules, known as "decrees," which outline the various rules for decorum, claiming, and what not at Earth II.
Preamble
The charter of Earth II will serve as a more concrete and organized establishment of the principles, rules, regulations, conduct, and order of things here at Earth II. Earth II is a unique situation and must be addressed as such.
In Nation-States there sits over 50,000 nations, many of whom claim the same places as others. It is not possible to fully accommodate everyone at every point in time. Concessions must be made. Within Nation-States there is the "NS Universe," encompassing all nations, whether they are on Earth or a galaxy in some quadrant six hundred light years away from Earth. On the "NS Earth" there sits thousands of nations, many claiming the same land. Such a planet has been theoretically imagined to be gigantic in size, comparable to say Jupiter. Therein, one can see the difficulty in role-playing. Imagine flying from New York to London on this Earth. It's in excess of ten thousand miles, if the scale is correct. For realistic purposes, it doesn't suite modern tech very well and gives even future tech a run for their money.
With this in mind, how do you scale it down from the indefinite to the definite, to something feasible and easy to understand? The answer is simple, a RL Earth. That was, in essence, Earth I. Earth II was a following of such for those who had no claims in Earth I. Suddenly, things were realistic and modern tech was fully possible, future tech being beyond possible. In addition, when one begins a war, for instance, in NS Earth, it is likely that such can turn into a two hundred nation battle royale, second to impossible to follow, let alone participate in, thanks to the size. By limiting the playing field to a realistically sized Earth with a more realistic number of nations, manageability becomes far easier.
Earth II is meant to serve those who belong to it and to provide a warm and friendly roleplaying environment, regardless of political affiliation. It is meant to be a mirror image of Earth where our fantasies can be carried out accordingly. If you want to torture hundreds of thousands of citizens, go right ahead, but do expect consequences. In essence we're playing "life" on Earth. But alas, anarchy does not reign free here. We do have guidelines, proper conduct, and regulations that must be adhered to. This is a social contract, more or less, and it is only valid if all nations contribute equally to it.
Decree 1: Definition & Membership Types
Earth II is a semi-closed community, defined as such because it is open only to the members within it but new members can join at any time. There are two types of members for Earth II, full and partial and are thus explained. Full members are members who own territory on Earth II and roleplay as a nation on Earth II. Partial members are members who do not own territory on Earth II but participate in roleplays as third party groups, examples of such include pirate groups, individual people, mercenaries, et cetera. However, in order for a person to roleplay on Earth II as a Partial Member he or she must seek permission from a Full Member to base their group in that individual's land.
Decree 2: Multi-Earthism
Earth II was originally created with the idea of giving a home to those who could not get a home on Earth I, the original Earth. In that, members of Earth I were not permitted to be part of Earth II and vice versa. This rule, we believe, has held the strongest. However, over time there have been a number of Earths spring up that have peaked our members' interests. Because we owe allegiance to our creators, we have established some guidelines to the concept of "Multi-Earthism."
First and foremost, Earth II members may not participate on multiple Earths on Jolt Forums with a nation that they use on Earth II. They may; however, use a puppet to participate in any other Earth(s) that they may so desire.
Second, members who participate on Earth II may only interact with members of the Earth II community when they are involved in an Earth II RP. For example, if Nation A and Nation B are part of Earth II and attacking each other, Nation B cannot ask Nation C (not on Earth II) to help them.
Thirdly, other Earths that portray real-life countries, events, scenarios, time frames, et cetera are not subject to this rule and neither are off-site Earths.
This degree was first enacted in posts #139 and #181 and further amended in post #9006.
Decree 3: Claiming
When joining Earth II it is your responsibility to read all of this charter and the claims list. Additionally, please claim respectfully, considerately, and responsibly. You will be asked to roleplay the creation of your nation and please keep in mind that territory you claim may have history to it from the previous claimer. This can and should be an influence in your own claim but this is at your discretion. A claims list and a role-playing list is provided for you to see just what is going on in the world. If you do not check said lists and act in contrary to them it is not the fault of any one but you. In addition, please use the Land-Population Matrix as set fourth in Decree 4 for claiming limits.
Decree 4: Land-Population Matrix
Be considerate when claiming. In order to ensure that "newbie" nations who have just joined Nation-States claim realistic amounts of land and in order to ensure that veteran nations do not claim excessive amounts of land, a Land-Population Matrix has been established. The LPM is straight forward and is dependent on population size. The ultimate ceiling for claiming is 6,500,000 mi² (16,834,922 km²). In many cases there is a 50,000 mi² (129,499 km²) give or take limit to allow for slight overages.
| Population Threshold | Maximum (mi²) | Maximum (km²) | Give/Take Allowed |
|---|---|---|---|
| 1,000,000 | 50,000 | 129,499 | No |
| 101,000,000 | 500,000 | 1,294,994 | No |
| 500,000,000 | 1,000,000 | 2,589,988 | Yes |
| 1,000,000,000 | 2,000,000 | 5,179,976 | Yes |
| 2,000,000,000 | 3,000,000 | 7,769,964 | Yes |
| 3,000,000,000 | 4,000,000 | 10,359,952 | Yes |
| 4,000,000,000 | 5,000,000 | 12,949,940 | Yes |
| 5,000,000,000 | 5,500,000 | 14,244,934 | Yes |
| 6,000,000,000 | 6,000,000 | 15,539,928 | Yes |
| 8,000,000,000 | 6,500,000 | 16,834,922 | No |
This decree was first enacted with post #199 and subsequently amended with posts #2336, #6370, #16866, and #21013.
Decree 5: Ignore Cannon
The "Ignore Cannon" is a fictional cannon that can do many things depending on the nation using it that allows us to ignore certain actions in a thread, particularly godmodding or wanking. However, the Ignore Cannon should not be used liberally and should only be used when all other resources and options have been expended. An individual who is committing such an action should first be approaching in a mature manner and offered help to correct his or her mistakes. Should an individual continue to make them without regard for correction then it would be a justifiable use for ignoring that individual. Legitimate and properly RPed actions, no matter how much they may annoy you or mess up your story line do not warrant the use of an ignore though.
This decree was first enacted with post #1245.
Decree 6: Maturity and Respect
All participants of Earth II are expected to be cordial and respectful of each other, regardless of their views politically or socially or what not. OOC beliefs may not always be the same as IC beliefs and they should remain separate at all times. If you or another person have a dispute, work it out through telegram, instant messenger, etc. or role-play for it. Do not just the Main Thread to settle your disputes in any manner that is not uncivilized.
Decree 7: Thread Tagging
Because the International Incidents forum moves at varying speeds it can become difficult to find threads. Therefore, we ask that you do two things when creating a thread for Earth II.
First, all threads must include the tag [Earth II] in their titles so that they may be easily identifiable to both Earth II and non-Earth II players. This helps avoid confusion, especially with non-Earth II players and keeps OOC bickering to a minimal.
Lastly, once a thread is made, its link and title must be posted on the Main Thread so that it may be added to the list of active RPs.
Decree 8: Nation Deletion (Inactivity Part I)
If a nation is deleted by Nation-States for any reason including but not limited to discipline or inactivity, their land is placed into a free-for-all bin. Claiming is on a first-come, first-serve basis. Checks are done regularly to see if nations have been removed by Nation-States for any reason to keep land free flowing. Additionally, if a nation exceeds 21 days of inactivity on Nation-States, their respective land will be up for grabs by others through the use of roleplaying only. Consent will not be required for any nation to claim this land at this point. Any nation that returns to Earth II after their nation is deleted or exceeds 21 days are not guaranteed to get their original land back.
Decree 9: Land Transfers
Land transfers are allowed. When they are completed, all parties must affirm the land transfer. Land transfer should not exceed one's category in the Land-Population Matrix but should they do so, that individual will be allowed to trade or give away parts of their land to keep within their respective category.
Decree 10: Jolt Moderators
Because Earth II is an RP on the Jolt Forums, all decisions by the Jolt Moderators are final. Any action that requires moderator involvement in our Main Thread will see immediate and irreversible action taken against the offending nation by the moderators of Earth II.
Decree 11: Alliances
Alliances created outside of Earth II can be carried over into Earth II only if the participants are also part of Earth II. Non-Earth II nations cannot come into Earth II to protect alliance members. Alliances created inside of Earth II have the option of receiving a private forum on the Off-Site Forums. Access is restricted to only alliance members. It is to be noted though that Layarteb, the owner of the Off-Site Forums does have access to these private forums but pledges not to view any forums he does not directly belong to the guarantee only being honesty and trust. If one is uncomfortable with this, InvisionFree hosts free forums that are very popular with Nation-States members.
Decree 12: Inactivity Part II
Because Earth II remains an active Earth-RP, it is essential that players who want to participate are allowed to do so. Nations that claim land but do not contribute to the RP are seen as dead weight and thus take up land that an aspiring player may want to claim and use. Therefore, a participant has a 60 day window to contribute to the RP. If a nation does not contribute any activity to Earth II inside of 60 days, their land will be claimable without their consent.
This decree was first enacted with post #2336 and amended with post #7177 and #7773.
Decree 13: Vacation
Any participant in Earth II can be asked to be placed on a Vacation Mode if they plan to be inactive with Earth II for 21 or more days. Nations on Vacation Mode are not subject to the inactivity clauses in either Decree 8 or Decree 12. There is no justification needed for Vacation Mode and any participant can take it for any reason they wanted provided that at least one moderator is notified whether via telegram or by posting on the Main Thread. However, if a nation is deleted by Nation-States while on Vacation Mode then its land will be claimable by members.
Decree 14: OOC Debates
Because OOC debates can become quite enflamed and violate the rules of Jolt Forums, all OOC debates of a controversial nature (history, tactics, military hardware, et cetera) must be done at the Off-Site Forums. This ensures nobody is banned by Jolt for a comment they say during said debate. Emotional topics often get good players banned for making a stupid remark.
This decree was first enacted with post #8609.
Decree 15: Claiming Held Land
All claims made against land that is in either Decree 8 or Decree 12 status must be accompanied by an RP within 24 hours. Because claims are first-come, first-serve, an individual making a claim on an RP has the primary claim on it. This claim will be reserved for 24 hours, after which anyone else may become the primary claimant. All claims can be contested and until an RP is concluded, in a contested situation, no land will be applied to any participant's dossier.
This decree was first enacted with post #11213.
Decree 16: Land Boundaries
Upon entering an RP, parties have certain land boundaries and land holdings that become subject to actions within that RP. The practice of trading away said land to avoid the outcome of an RP, to avoid a loss, to avoid destruction, et cetera. shall not be allowed. Whatever land a participant enterers the RP with, they must maintain throughout the course of the RP and it may not be traded away to a third party within the full consent of everyone within the active RP. This includes all land, whether contested or not.
This decree was first enacted with post #14402.
Decree 17: RP Quality Concerns
Concerns of godmodding, wanking, OOC rant-fests, immaturity, and so on and so fourth should be brought to the attention of the Earth II moderators privately. There should be no situation whereby a Jolt Moderator should get called to one of our RPs. In situations whereby this may occur, punishment is solely at the discretion of Marimaia or Layarteb.
Given the amount of chaotic and emotional reactions that can come from debating military hardware, history, tactics, and any other real-life topics, it is evident that something needs to be done. Therefore, beginning with post #8609, all debating will be done off-site. The concept of using an off-site forum will keep Nation-States moderators from unnecessarily policing our thread when it isn't necessary. In addition, it will ensure that nobody is forum-banned because of something they said in the heat of the moment. There shall be no debating on the main thread that involves any type of possible heated and emotional topic.

